29 July 2009
GameHelperEngine Classes
I started working on a Game Engine to help with variuos things in every game
I make, like Input Handling, Screen Managment, 3D Text and Menues.
The contents of this "GameHelperEngine" XNA Game Library Project are a bunch
of classes that were written as part of previous projects, for example, the
Input handling class was part of Asteroids v1.3 and the Screen Management and
Menues classes were (and still are) part of my Checkers 3D project.
Ofcourse I had to change the namespace of the classes and make sure that the
don't rely on classes outside the Engine Project, but thank god everything went
good.